Diablo Immortal's New Tempest Class
This content update highlights the all-new
Tempest class, including a new class story and event, introduces the Season 27 Battle Pass, and more.
Tempests are sacred defenders, using elements and edged weapons to defeat the dark forces that oppose them. Hailing from the Cold Isles in the North, those that dare stray from their homeland are pariahs - their calling is to use their talents to protect the lives of mainlanders at all costs.
Tempests utilize Edges, wind and water blades of immense power that harness the elements of air and water. Tempests conjure Zephyrs, temporary shades that mirror your movements to distract and taunt enemies, leaving their foes open for the kill. Mastering the Tempest requires reverence for the elements and the fury of the roughest waters.
CODEX
BECOME THE STORM
Tempest Origin Story: Relentless TideExperience the new Tempest class story as we journey through the events leading up to the Tempest’s decision to leave the Cold Isles for the mainland.
Tempest Trial DungeonClaim a one-time reward (one Legendary gear item and 5000 gold) after completing the trial dungeon for the first time.
TEMPEST LEGENDARY AFFIXES
The Tempest is a flexible class with a number of fun ways to play. For more details,
please visit this article.
NEW MAGIC AFFIXES ON ETERNAL GEAR FOR TEMPEST
Flowing Strike: Grants a shield that absorbs damage.
Rolling Surf: Causes your Primary Attacks to launch water blades at enemies, dealing damage.
Vortex: Range increased.
Cascade: Range increased.
Wind Walk: Restores a portion of your maximum Life every few seconds.
Stormfury: Increases your Primary Attack Speed for a few seconds.
Blade Dance: Increases Critical Hit Damage taken for enemies hit.
Zephyr Surge: Critical Hit Damage increased for each Zephyr consumed.
FEATURE UPDATES
Paragon, Difficulty Tiers and Levelling ChangesWith this Content Update, we have made
several changes to the Paragon System,
Hell and Inferno difficulty levels,
Helliquary boss access, and more.
To read full details on the changes, please
see our blog here.
Class Change Optimizations and Armory Updates
Class change is now unlocked when you reach Westmarch, rather than when you hit Level 35. Class change can be found in Selynne’s Basilica in Westmarch. You can also navigate here quickly by selecting this option in the Tempest Event hub from the main menu.
NEW PARAGON SYSTEMIn the new system, these are now going to be combined into 5 different trees, each with a pool of 15 skills to choose from. You can now make the same selection of having 5 active skills, except you’ll be able to select any 5 from a pool of 15 skills within a given branch.
Trees unlock sequentially, granting you access to further trees as you spend more Paragon points by unlocking skills in trees that are currently available to you. Spending 10 points within a given Paragon tree will then unlock the next available Paragon tree.
The 5 new trees are:
Vanquisher (Includes: Vanquisher, Treasure Hunter, Massacre)
Survivor (Includes: Survivor, Mastermind, Apothecary)
Gladiator (Includes: Gladiator, Soldier, Champion)
Brawler (Includes Brawler, Warden, Executioner)
Slinger (Includes Duelist, Weaver, Ranger)
Persistent AttributesAll of the Persistent Attributes that gave you benefits in the previous system can now be unlocked and redistributed in the new system. Unlocking a Paragon skill—regardless of whether it's active—will grant you the additive bonuses that Persistent Attributes once gave. All of the stat benefits that were within Persistent Attributes will be granted across all the new Paragon skills.
LEVEL & DIFFICULTY CHANGESIn tandem with our updates to the Paragon System, we wanted to make changes to the overall structuring of levels and their relation to Hell and Inferno difficulty levels in-game.
Paragon level cap will be reduced from level 1399 to 299. We’ve also reduced the level of difficulty modes from 15 to 4. Hell levels 1-8, and Inferno Difficulty 1-6 will be condensed down to 3 different Hell difficulties with our next content update.
The overall changes:
Hell I-VIII is now
Hell IInferno I-III is now to
Hell IIInferno IV-VI is now
Hell IIIChallenge Rift UpdatesChallenge Rifts will be reduced from a maximum of 600 to 200 levels. Players in Hell I difficulty or lower can challenge up to level 100 to become Solo Rift Challengers. Players in Hell II difficulty or higher can challenge up to level 200 in the Challenge Rift.
Helliquary UpdateTo keep these Helliquary bosses available at relative levels with our new Paragon changes, we’ve made some changes to how these are accessed.
Hell I allows you to challenge:
Ophinneb the Skin-Veiled
Catarag the Strangling Sun
Dymdrail the Crawling Woe
Apothrus the Tamer of the Fallen
Phangwrth the Warmth-Feaster
Hell II allows you to challenge:
Strazos the Steadfast Decay
Gebdu the Mountain Breaker
Kuluul the Crooked Grin
Yamnaal of the Deluge
Sarodaan the Sky-Sunderer
Hell III allows you to challenge:
Iphael, Knight of Broken Stone
Drespaigh the Blightspewer
Elsauli the Shardheart
Iscea the Twofold Rebirth
Peisthal, Underearth Empress
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Ref:
news.blizzard.com/en-us/diablo-immortal/24096022/wield-the-fury-of-wind-and-wave-with-the-tempest